★ OFFICIAL SOLUTION GUIDE ★  |  LAYER-BY-LAYER METHOD  |  ALL 7 STEPS INCLUDED ★
RUBIK'S CUBE
SOLUTION GUIDE
THE COMPLETE BEGINNER'S METHOD_
LAYER · BY · LAYER · METHOD
7STEPS
43QNCOMBINATIONS
8ALGORITHMS
20MOVABLE PIECES

The Rubik's Cube was invented by Hungarian sculptor and professor of architecture Ernő Rubik in 1974, and became a global phenomenon in the early 1980s. With 43 quintillion possible scrambled states, it appears impossibly complex — yet every single one can be solved in 20 moves or fewer.

This guide teaches the classic Layer-by-Layer (LBL) beginner's method: solve the white face first, then the middle layer, and finally the yellow top layer using a small set of memorisable algorithms. Follow each step in order and you will solve the cube every time.

1
WHITE CROSS
2
WHITE CORNERS
3
2ND LAYER
4
YELLOW CROSS
5
SWAP EDGES
6
PLACE CORNERS
7
ORIENT CORNERS
00
Notation & Move Guide

Each face of the cube is identified by a single letter. A letter alone means a clockwise 90° turn of that face. An apostrophe (') means counter-clockwise. The number 2 means a 180° turn (two quarter-turns).

F FRONT face
clockwise
B BACK face
clockwise
U UP face
clockwise
D DOWN face
clockwise
R RIGHT face
clockwise
L LEFT face
clockwise
F' FRONT face
counter-clockwise
R2 RIGHT face
180° turn
IMPORTANT: "Clockwise" is always relative to looking directly at that face. The R face turns clockwise as seen from the right side. The U face turns clockwise as seen from above. Never rotate the whole cube during an algorithm unless instructed.
STEP 01
The White Cross
LAYER 1

Hold the cube with the white centre facing up. Your goal is to form a white cross on the top face, with each white edge piece's side colour matching the centre of the adjacent face.

TARGET: WHITE CROSS
SIDES MUST MATCH
Red edge → red centre
Blue edge → blue centre
Orange edge → orange centre
Green edge → green centre

This step is largely intuitive — there is no single algorithm. Locate the four white edge pieces and manoeuvre them into position one at a time. Remember: the centre pieces never move, so the white centre always defines the white face, the red centre always defines the red face, and so on.

Work on one white edge at a time. If moving one edge would disturb an already-placed edge, use D-layer moves to bring the piece around without disrupting your progress.

A useful trick: if a white edge is in the bottom layer with white facing down, spin the D layer to align it below its target slot, then do F2 to flip it up. If white is facing sideways, align it and use R U R' or similar to insert it correctly.

STEP 02
The White Corners
LAYER 1

Now place the four white corner pieces to complete the first layer. Each corner belongs in the spot where its three colours match the three adjacent face centres. Locate a white corner in the bottom layer and spin the D layer to place it directly below its target corner slot.

Then apply one of the three algorithms below depending on which direction the white sticker is facing:

WHITE FACES FRONT
F D F'
WHITE FACES RIGHT
R' D' R
WHITE FACES DOWN
R' D2 R D R' D' R
WRONG PLACE / ORIENTATION
R' D' R
(pop it out first)
If a white corner is already in the top layer but oriented incorrectly, use R' D' R to pop it out into the bottom layer, then re-insert it correctly using the algorithms above.
FIRST LAYER COMPLETE
STEP 03
The Second Layer (F2L)
LAYER 2

Flip the cube upside down so the white face is now on the bottom. The yellow face is now on top. Look in the top (yellow) layer for edge pieces that do not contain yellow — these belong in the middle layer.

Rotate the top layer until one of these edge pieces forms an upside-down "T" shape with a side centre. The piece will need to slot either to the right or to the left:

U R U' R' U' F' U F
Use when the top colour matches the FRONT centre
U' L' U L U F U' F'
Use when the top colour matches the LEFT centre
If a second-layer edge is already in place but oriented incorrectly, use either algorithm to pop it out, then re-insert it correctly. The piece will temporarily move to the top layer.
If no edge pieces in the top layer are non-yellow, all four middle edges are already in place (possibly wrong orientation). Apply either algorithm on any top-layer yellow edge to displace a middle-layer piece, then solve normally.
F2L COMPLETE
STEP 04
The Yellow Cross
LAYER 3

Now focus on the top (yellow) face. The goal is to form a yellow cross. The side colours do not need to match yet — only the cross pattern matters at this stage.

Look at the top face and identify which of the four patterns you have:

DOT
Apply algorithm
3 times
L-SHAPE
L in top-left
Apply twice
LINE
Hold horizontal
Apply once
CROSS ✓
Already done!
Skip to Step 5
F R U R' U' F'
Apply once (line), twice (L-shape), or three times (dot)
For the L-shape, hold the cube so the L is in the top-left corner of the yellow face (one arm going left, one going down). For the line, hold it horizontally (left to right). Orientation matters!
STEP 05
Swap Yellow Edges
LAYER 3

You have a yellow cross on top, but the edge pieces may not match the side centres. Rotate the top layer (U moves only) until as many edges as possible line up with their matching side centres.

If one edge is correctly placed, hold that face towards you (at the front) and apply the algorithm. If no edges are correctly placed, apply the algorithm once from any orientation, then one edge will be correct — hold that to the front and apply again.

R U R' U R U2 R' U
Cycles the Back → Left → Right top edges (Front stays fixed)
BEFORE
AFTER
After completing this step, all four side centres should match their adjacent edge pieces. Rotate the top layer to confirm all four edges are aligned before moving on.
STEP 06
Position Yellow Corners
LAYER 3

The yellow edges are now in their correct positions. Next, move the four yellow corner pieces to their correct locations — their orientation (which way they face) does not matter yet, only their position.

Look at the corners and find one that is already in the correct corner (its three colours match the three adjacent centres, even if it is twisted). Move that corner to the front-right-top position.

U R U' L' U R' U' L
Cycles Back-Left → Front-Left → Back-Right corners (Front-Right stays fixed)

Apply the algorithm once to cycle three corners. If no corner is in the correct position to begin with, apply the algorithm once from any orientation — this will place at least one corner correctly, which you can then move to front-right and apply again.

Do NOT rotate the whole cube during this algorithm. Only the U, R, and L face moves are used. Keep the cube orientation fixed throughout.
Apply the algorithm twice (in the same orientation) to cycle the three corners in the opposite direction. This is useful when the corners need to rotate counter-clockwise.
STEP 07
Orient Yellow Corners
LAYER 3

All pieces are now in their correct positions. The final step is to orient the yellow corners so all yellow stickers face upward. This is the trickiest step — follow the instructions precisely.

Hold the cube with an unsolved corner at the front-right-top. Apply the algorithm below 2 or 4 times until that specific corner is correctly oriented (yellow facing up):

R' D' R D
Apply 2× or 4× until the front-right-top corner has yellow facing up
→ R'D'RD →
→ R'D'RD →
← DONE for this corner
CRITICAL: After the corner is oriented, turn ONLY the U (top) layer to bring the next unsolved corner to the front-right-top position. NEVER rotate the entire cube or move the D/R/L layers between corners. The lower layers will look scrambled — this is normal and expected.

Repeat for each unsolved corner: move it to front-right-top using only U-layer turns, then apply R' D' R D until it is correct. After all four corners are done, one final U-layer turn may be needed to align the top layer.

The cube will look completely scrambled while you are doing this step. Do not panic! As long as you only move the U layer between corners (and never rotate the whole cube), it will come together perfectly when the last corner is done.
★ CUBE SOLVED ★
CONGRATULATIONS — YOU HAVE SOLVED THE RUBIK'S CUBE
Complete Algorithm Reference
STEP NAME ALGORITHM NOTES
STEP 2 Corner Insert (white front) F D F' White sticker faces front
STEP 2 Corner Insert (white right) R' D' R White sticker faces right
STEP 2 Corner Insert (white down) R' D2 R D R' D' R White sticker faces down
STEP 3 F2L Right U R U' R' U' F' U F Insert edge to the right
STEP 3 F2L Left U' L' U L U F U' F' Insert edge to the left
STEP 4 Yellow Cross F R U R' U' F' 1× line, 2× L-shape, 3× dot
STEP 5 Edge Cycle R U R' U R U2 R' U Cycles 3 top edges; front stays fixed
STEP 6 Corner Permutation U R U' L' U R' U' L Cycles 3 top corners; front-right fixed
STEP 7 Corner Orientation R' D' R D Repeat 2× or 4× per corner